Page 14 - ExtendSim User Guide
P. 14

3D ANIMATION
Introduction to E3D.................................................................................................. 461 What this chapter covers........................................................................................................462 Blocks and objects for 3D animation.....................................................................................462
Item library blocks.........................................................................................................................462 Animation library...........................................................................................................................463 Custom 3D objects and blocks.......................................................................................................463
Overview ................................................................................................................................463 Features .......................................................................................................................................... 463 Controlling the E3D environment..................................................................................................465
Prerequisites ...........................................................................................................................465 Software and hardware ..................................................................................................................465 Preparation ..................................................................................................................................... 466
How the E3D module is organized ........................................................................................466
Tutorial I................................................................................................................... 467 The E3D environment............................................................................................................468 Opening the E3D window..............................................................................................................468
Exploring the E3D window ...........................................................................................................468 Changing the associated model......................................................................................................470 Navigating within the E3D window ..............................................................................................470 Manipulating the E3D window......................................................................................................471
3D animation modes ..............................................................................................................472 Mode descriptions..........................................................................................................................472 QuickView versus Concurrent or Buffered....................................................................................472
Running a model with 3D animation.....................................................................................473 Opening the model.........................................................................................................................473 Running the model with 3D animation..........................................................................................474
Next step ................................................................................................................................475
Tutorial II ................................................................................................................. 477 Adding 3D behavior to an existing model .............................................................................478 The goal .........................................................................................................................................478
Open the starter model...................................................................................................................479 Cause objects to move simultaneously ..........................................................................................481 Create objects to represent items ...................................................................................................481 Create objects to represent blocks .................................................................................................482
Enhancing the model .............................................................................................................483 Add scenery ...................................................................................................................................483 Add a 3D Controller block.............................................................................................................484 Launch with the E3D window .......................................................................................................484
Some things to notice.............................................................................................................484 Internal animation..........................................................................................................................484 Rotation of 3D objects...................................................................................................................484 Mounting objects ...........................................................................................................................485 Moving blocks linked to objects....................................................................................................485 Conveyor ........................................................................................................................................ 486 Item length.....................................................................................................................................486 Conveyor capacity .........................................................................................................................486
Tutorial III ................................................................................................................ 487 Animating a bank line............................................................................................................488 The goal .........................................................................................................................................488
Open the starter model...................................................................................................................488


































































































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