Page 15 - ExtendSim User Guide
P. 15

Animate the model in 3D .............................................................................................................. 490 Unmount the Activity blocks .................................................................................................491 Add Transport blocks.............................................................................................................491
Animating the travel time.............................................................................................................. 491 What the model needs ................................................................................................................... 491 Walking and waiting in a line........................................................................................................ 492 Leaving the bank ........................................................................................................................... 492 Minimizing the icons of the existing Transport blocks ................................................................. 493 The model so far............................................................................................................................ 493
Block positions to determine a path’s length.........................................................................494 Setting the speed and determining the distance ............................................................................ 494 Mounting objects ...................................................................................................................495 Steps for mounting an object......................................................................................................... 495 Create the object............................................................................................................................ 496 Create an attribute ......................................................................................................................... 496 Mount the object on the item......................................................................................................... 496 Create a hierarchical block ............................................................................................................ 497
Unlinking objects from blocks...............................................................................................498 Unlinking positions ....................................................................................................................... 498 Creating custom pathways .....................................................................................................499 Use the correct Transport behavior ............................................................................................... 499 Creating paths................................................................................................................................ 499 Create a new environment file ...................................................................................................... 500 Create a path object ....................................................................................................................... 500 Create path markers....................................................................................................................... 500 Select the path ............................................................................................................................... 501 Repeat the process for another path .............................................................................................. 502
Enhancing the model..............................................................................................................502
Environment Files & E3D Editors ........................................................................... 503 Environment files...................................................................................................................504 Modifying the environment........................................................................................................... 504 The E3D Editor ......................................................................................................................505
Learning about the E3D Editor ..................................................................................................... 505 E3D Editor modes..................................................................................................................507 Mode categories ............................................................................................................................ 507
World modes.................................................................................................................................. 508
Terrain modes ................................................................................................................................ 510 Editor menus and commands.................................................................................................512
3D Objects ................................................................................................................ 513 3D objects ..............................................................................................................................514 Types of objects............................................................................................................................. 515
Object properties ........................................................................................................................... 515
Actions .......................................................................................................................................... 515 Creating objects .....................................................................................................................516 Create an object that represents a block ........................................................................................ 517
Create an object that represents an item or other moveable entity................................................ 518 Create a 3D object as scenery ....................................................................................................... 519 Create an environmental effect...................................................................................................... 521
Deleting objects .....................................................................................................................522 Changing object properties ....................................................................................................522 Changing skins .............................................................................................................................. 522
Move an object .............................................................................................................................. 523


































































































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