Page 521 - ExtendSim User Guide
P. 521

Tutorial III 495
Mounting objects
in a straight line and the default distance ratio is used to convert the metrics of the 2D model into coordinates in the E3D window. Since the default settings in the block’s Behavior tab are exactly what you want, you do not need to make any changes in the frame that calculates the distance.
See “How the length is calculated” on page 204 for a more detailed explanation of the calcula- tion.
Walking to the teller
In the dialog of the two middle Transport blocks (Walk to Teller):
Select Travel time: speed and calculated distance
Enter Item speed: 5 feet/second
Do not change the default settings in the frame that appears at the bottom of the dialogs.
Notice that the Transport block automatically calculates not only the length of the path but how long (the move time) it will take the customer to reach the end. This information is reported in the block’s Behavior tab.
Leaving the bank
In the dialog of the two Transport blocks (Walk to Exit) on the right side of the model:
Select Travel time: speed and calculated distance
Enter Item speed: 5 feet/second
Do not change the default settings in the frame that appears at the bottom of the dialogs.
Notice that, although the customers’ walking speed stays the same in every Transport block, each path is determined to be a different length.
Run the animation and save the model
With the E3D window open, run the simulation
Now the customers should be walking at the same pace from one location to another.
Save your model. (The equivalent example model is 3D Bank Line 4.)
Mounting objects
You may have noticed that the customers did not bring any paperwork with them. The Extend- Sim mounting feature can be used to indicate that customers have some paperwork (for instance a check, withdrawal slip, or loan document) as they approach the teller.
In the previous chapter you saw how item objects (crates) are mounted on Activity block objects (machines) by default. In this chapter, the object must be mounted onto an item object – in other words, paperwork mounted onto the customers.
Steps for mounting an object
Since the paperwork is not already part of this model, you need to: 1) Createapaperobject
2) Createanattributetotracktheobject
3) Mountthepaperwiththecustomers.
4) Enclosetheblocksinahierarchicalblock
E3D


































































































   519   520   521   522   523