Page 525 - ExtendSim User Guide
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Tutorial III 499
Creating custom pathways
Out block is 3. To see a block’s global block number, open the block’s dialog or use the com- mand Model > Show Block Numbers.
Drag the object to the right so that it is located closer to the teller desks. You can select the object and drag it or use the Gizmo to move it. (The Gizmo will be discussed on page 507.) This should put its position on the X axis at about 20 (the screenshot above shows the position as 20.55). Be sure to only drag the object in the direction of the X axis!
Press F11 again to return to the E3D window
Save the model. (The equivalent tutorial model is 3D Bank Line 6.) Since the object rep- resents a block in the 2D model, saving the model also saves the position of the unlinked 3D object.
Creating custom pathways
Predefined custom paths allow you to mark each intermediate step along a predetermined route. They provide more flexibility than just choosing to have item objects move in a straight line or along connections and are a convenient way to have item objects move around block objects in the E3D window.
The E3D Editor provides control over every aspect of the E3D window. In its World Editor Creator (WEC) mode, it can be used to create custom pathways.
☞ Although it is mentioned in this chapter, the E3D Editor is discussed in detail in the next chap- ter. Custom paths are described more fully in “Paths and markers” on page 541.
Use the correct Transport behavior
Before creating the paths, you need to change the setting in two of the Transport blocks. If Travel time: speed and calculated distance is selected for the Transport block’s Behavior tab (as it is in this model), the following factors are used to calculate the transportation time:
• Speed
• Thestartingandendingpointsinthe2Dmodel
• The distance ratio
• WhethertheTransportcalculatesdistancealongconnectionlinesorinastraightline
If you instead select a custom path, the calculated travel time may not be appropriate. This is because the 2D distance is unlikely to be the same as the distance for the custom path.
☞ When using a custom path, you should first change the setting in the Transport block’s Behav- ior tab to Travel time: speed and distance. (If you don’t do this, ExtendSim will give you a message and make the change for you.)
In the Behavior tab of the two Transport blocks labeled Walk to Teller 1 and Walk to Teller 2: Select Travel time: speed and distance
Creating paths
In the next sections you will:
1) Createanewenvironmentfile
2) Createapathobject
3) Createmarkerobjectsandpositioningthemonthepath
E3D


































































































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