Page 558 - ExtendSim User Guide
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3D Objects
Saving changes
Press both the ALT key and the CTRL key (Windows) or the Command (Apple) key and Option key (Macintosh) while using the mouse to drag one of the arms of the Gizmo.
Save the environment file to save the changes, as discussed in “Saving changes” on page 532.
With this method, the scaling will be in the direction of the selected axis and will distort the shape of the object. To scale an object in all three dimensions at the same time, change the values of the object’s scale property in the World Editor Inspector, as described below.
Changing scale property values
An object’s scale can be changed by changing the scale property. This property is displayed in the Inspector pane as three numbers, each representing the object’s relative scale along an axis. Units of scale are relative to 1 and associated with each axis in X, Y, Z order. Thus a scale value of “1 1 1” indicates a scale of 1 for each axis.
Properties for Create block’s object
Scaling an object from “1 1 1” to “2 2 2” would make it twice as big along each axis. (This is the same as entering a value of 2 for a block’s scale field, as discussed in “Using the Block Animation or Item Animation tab” on page 531.) If you scale an object from “1 1 1” to “1 1 2” it will stretch along the Z axis but remain the same along the X and Y axis. This would cause it to look taller but also a bit distorted. A scale value of “1.1 0.5 1.0” would indicate that the item was scaled to 110% on the X axis, 50% on the Y axis, and 100% on the Z axis.
To access object properties:
Access the WEI, as shown above In the Inspector pane:
Change the values for the scale property
Click the Apply button
Save the environment file to save the changes, as discussed in “Saving changes” on
page 532.
Saving changes
If you create objects or change their properties, you probably want to save those changes. There are two issues you should be aware of when saving changes:
• Objects that have been created by the 2D model, as well as any changes to the properties of those objects, are saved when the model is saved. For instance, if you move an object in the E3D window, and the object is associated with a block in the 2D model, that position change is saved when the model is saved. Furthermore, saving the model saves the name of the asso- ciated environment file; if the environment file has been renamed, the new name will be saved with the model.
• Ifyou’veusedtheE3DEditortocreatepathsorobjectsinthe3Dwindow,oryouhavemade changes to the properties of those objects, you will need to save the environment file to keep your changes. Either create a new environment file or save changes to an existing one, as described below.
☞ To save the changes made to object properties using the E3D Editor, you must first Apply the change, then save the environment file.

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