Page 577 - ExtendSim User Guide
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Tips and Reference 551
E3D commands, options, and settings
option is checked, the E3D window will act like an independent application window and, after restart, will float outside the ExtendSim application window. (This option is not needed for the Macintosh because the E3D window is always outside of the application window.) This option is useful if you have multiple monitors.
• Levelofdetail.Thispopupcontrolsthelevelofdetail(LOD):VeryHigh,High,Medium,or Low) with which 3D objects are displayed in the E3D window. The choice determines the number of polygons that are drawn for each 3D object; it does not affect the background of the E3D window. In most cases you should just leave this on Very High (the default). You might want to change this option is if there are many objects on the screen and the display of models in the E3D animation is slow.
☞ If the LOD is set to one of the higher settings, the detail is automatically adjusted based on the camera’s distance from the object. In that case, the object will be displayed with a low LOD if viewed from a far distance. If the LOD is set to Low, the object will be displayed at a low LOD whether the camera is close to it or not.
3D Animation tab of Simulation Setup dialog
Selecting the command Run > Simulation Setup > 3D Animation tab dis- plays the dialog on the right. This tab has sev- eral settings that control the behavior of the E3D window.
☞ These settings apply only to the currently active model.
• Show 3D animation
during simulation run.
This option causes the
E3D window to open
when the model opens. If the E3D window is subsequently closed, it will reopen during model initialization when the simulation is run. If this option is not checked, you will need to open the E3D window manually before a simulation run.
• Select mode. Defines how the E3D window and the simulation interact. There are three modes:
• QuickView.Thisdefaultmodeallowsasimulationmodeltodisplayitsbehaviorinthe E3D window almost “as is”. Most of the model’s blocks will have a representation in the E3D window; a block’s location in the 2D model will determine the location of the corresponding 3D object. Similar to the 2D animation of the simulation model, only one object will move at a time in the E3D window. Furthermore, object movement in the E3D window is not an accurate reflection of timed item movement in the 2D model – there is no direct correlation between simulation time, animation time, and real time.
• Concurrent.Thismodeismostcommonlyusedforamodelthathasbeendesignedto specifically support E3D functionality. In this mode, multiple objects can be moving in
3D Animation tab in Simulation Setup dialog
E3D


































































































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